- 1. Law 16.7 (Ruck): The ball has to be used within five seconds of it being made available at the back of a ruck following a warning from the referee to “use it”. Sanction – Scrum.
- 2. 19.2 (b) (Quick Throw-In) For a quick throw in, the player may be anywhere outside the field of play between the line of touch and the player’s goal line.
- 3. 19.4 (who throws in) When the ball goes into touch from a knock-on, the non-offending team will be offered the choice of a lineout at the point the ball crossed the touch line; or a scrum at the place of the knock-on. The non-offending team may exercise this option by taking a quick throw-in.
- 4. 21.4 Penalty and free kick options and requirements: Lineout alternative. A team awarded a penalty or a free kick at a lineout may choose a further lineout, they throw in. This is in addition to the scrum option.
- 5. A conversion kick must be completed within one minute 30 seconds from the time that a try has been awarded.
2 seems nothing new, 4 also is really just directed at the men's professional game - but 3 might be interesting. Knock on, ball bounces out, whistle goes and everyone relaxes and prepares for the scrum - only for there to be a quick throw in, and...
Something to be aware of, anyway.
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